2022.01.22 19:53 sm4llcur10 "Skorvefos i Eide, Hardanger" (K. Knudsen & Co., Bergen, [ca 1907])
|submitted by sm4llcur10 to Waterfalls [link] [comments]|
2022.01.22 19:53 The_great_mister_s "A call to all, Pay heed the Squall" u/WraithOfDoom's Pirate Challenge
Captain Daniel \"Deuce of Diamonds\" Tassett
submitted by The_great_mister_s to HeroForgeMinis [link] [comments]
2022.01.22 19:53 0Default0 Driving skills top of the edge
|submitted by 0Default0 to SweatyPalms [link] [comments]|
2022.01.22 19:53 Hunnidrackboy Does anybody else randomly get this error where the radio wheel doesn’t ever pop up?
2022.01.22 19:53 BlueSkyj88 You like Sci-Fi Orcs?
|submitted by BlueSkyj88 to PrintedWarhammer [link] [comments]|
2022.01.22 19:53 healfeel Saturday 430pm coffee
|submitted by healfeel to cptsdcreatives [link] [comments]|
2022.01.22 19:53 Diet_Fanta EMEA Split 1 Playoffs Final Standings
|submitted by Diet_Fanta to CompetitiveApex [link] [comments]|
2022.01.22 19:53 Kbearforlife What is with everyone having 15k+ GS in Legacy?
Okay look, I have read the rules and clearly see there is an avid push to get rid of the "returning player" spam, but I literally just logged back in for the first time since 2016. Back then, having a 4k GS was considered powerful, and I sit at about 3.8k GS at lvl 53.
I have a 53 DR and 50 Sorc. I have a few ships, including the cutter, and want to get back to the grind. The last thing I remember doing back then was grinding abyssals in Auroria. I have been reading the returning player thing but no where does it say when and where GS has 5x'd. Can anyone point me in the right direction? Also why tf does my Cutter look like a fully upgraded pirate ship now with Skull and Bones masts? Lol
submitted by Kbearforlife to archeage [link] [comments]
2022.01.22 19:53 Coolucky Mapping Cancer Markers times
| Hi crunchers. I was always wondering about the time needed to finish a task on this project, on a differert CPU. I got an ASUS ROG with an i7-6700HQ and takes around 3.5 hours to complete one task. I don't have it run 24/7 but for a good amount of time and I contribute since 2017. My laptop is doing the job, I'm not a gamer, so I don't want really to upgrade it, alternativerly I was thinking to buy a cheap old DELL server with 12 cores to crunch more for BOINC. How much faster other CPUs are? Does it worth to get a PC with a newer i7-i9 or AMD ones? Thanks |
submitted by Coolucky to BOINC [link] [comments]
2022.01.22 19:53 -myiq69 Just refreshed profile Firefox, 2 issues
Alright 2 issues for me
2022.01.22 19:53 itsrattlesnake It's getting into the lower 30's tonight, please remember to bring in pets and protect your tropical plants.
2022.01.22 19:53 ZoobBot 202634
2022.01.22 19:53 markjeric55 google feed
2022.01.22 19:53 GrandTheft_Flora Curb Your Enthusiasm OCD Memes
|submitted by GrandTheft_Flora to OCDmemes [link] [comments]|
2022.01.22 19:53 gypsyking2021 Another Saturday night on the slopes with some fresh powder
|submitted by gypsyking2021 to cocaine [link] [comments]|
2022.01.22 19:53 ActuallyLuk My favorite homebrew rule: "Fun Array"
When it comes to character creation in session 0 as a DM, I tend to have my players use point buy to prevent imbalance in power between PCs. However, I'm aware that it can be far less fun than rolling stats, and standard array is especially sucky to use. I personally love having a high contrast of stats when I roll because it's great to be good at some things but being really bad at another thing can be super fun for roleplay opportunities. So, I came up with a solution that I'm calling "Fun Array." For those who don't know, standard array is as follows: 15, 14, 13, 12, 10, 8. The total is 72, and for balance purposes I'd like to keep it that way.
So, still with a total of 72, I present, Fun Array: 17, 14, 13, 11, 10, 7
submitted by ActuallyLuk to 3d6 [link] [comments]
2022.01.22 19:53 unbiaseddiehard102 Prism Optics on AR
I'm looking at a Vortex SPITFIRE AR Prism Scope and I was wondering what the downsides are for it to replace my SPARC AR sight. Is the eyebox different?
submitted by unbiaseddiehard102 to NoobGunOwners [link] [comments]
2022.01.22 19:53 Smart_fridge_user Where did my dad go
2022.01.22 19:53 Timlionsdale @LionsdaleTim : I would love to spoon an ass like this <3 <3 <3 https://t.co/WG6sUJeqzB
2022.01.22 19:53 udayksharma NFT giveaway. Upvote and drop your polygon address . Only 9 Available
|submitted by udayksharma to NFTsMarketplace [link] [comments]|
2022.01.22 19:53 GuyWhoWantsHappyLife Balancing Dead by Daylight as a Game Design Major
I LOVE Dead by Daylight but this past developer Q&A has proven to me without a doubt they are out of touch with their game and their community. As someone who has been studying game design for a long time, I thought it might be fun practice to “balance” the game in a possibly more fair way. These are just my PERSONAL ideas and I’ll do my best to explain the reasoning behind my changes.
*NOTE* My overall purpose is to make killers more incentivized to chase and weaken the “dirty” tactics. This isn’t some golden way to fix the game, just some possible changes that could help.
Killers - the win condition is every fresh hook is worth 1 point (hook stage changes don’t count) and every kill is worth 2 for a potential total of 20.
0-6 points - Loss (Displeased) mmr goes down
7-12 points - Draw (Brutal) mmr stays the same
11-16 points - Win (Ruthless) mmr goes up
17-20 points - Big Win(Merciless) mmr goes up more
Survivors - the win condition is every generator completed while you are alive is worth 2 points and escaping is 4 points.
0-2 points - Loss mmr goes down
4-6 points - Draw mmr stays the same
8-10 points - Win mmr goes up
14 points - Big Win mmr goes up more
***This system is obviously not perfect but it takes into account if you run the killer for the whole game and/or do the gens/keeping teammates alive to do the gens. It also promotes killers hooking more to perform better and campers will fall down the ranks.
Survivors and Killers:
Survivors now cannot have an increase to healing/repair speed that exceeds 100% bonus.
Killers within 12 meters of a hook have their aura revealed to all survivors even if they have the undetectable status effect.
***Now healing won’t be so fast and facecamping at the least alerts survivors that the killer is doing it.
Simple, the really big maps like Red Forest will be made smaller and the really small dead dog will be made slightly bigger. The Game map would be reworked again for more interactive gameplay.
Specific layouts would then be looked at like the overall strength of main buildings and the spread of structures. Badham and Haddonfield would lose some of those powerful buildings in favor of normal loops.
There is a system in place that randomizes the loops on maps that can result in some maps having awfully weak setups and others having half a dozen jungle gyms and windows leading into shack.
This system would award points for various kinds of loops that cannot be exceeded. Only about 2-4 jungle gyms depending on the size of the map for example though that structure would stay the same.
TL loops would stay the same as they are already quite fair.
I would get rid of the unsafe loops and take away most god pallet loops. A majority of the loops would be versions of the standard loops of one big, hard-to-see-over side, and a small side with a pallet between which allows for mind-gaming from both players.
EVERY killer shack would get a breakable door like the one on dead dog saloon.
***Some maps like Cowshed spawn with numerous loops that once the pallet goes down the killer must break it and so there is no chase gameplay it’s simply drop pallet and make distance, instead both the unmind-gamable and the unsafe loops would be replaced by loops that can be won by either killer or survivor and the chances of the strong loops appearing is minimal. These of course would need to be tested.
If killers kick a generator, it will do an instant 5% damage after the 2 second animation before regressing.
***This will make kicking somewhat worth it and be viable against tapping the gen in your face.
Tiers - Perks tiers gone, all perks will just have one tier whatever the tier 3 stats are. You unlock the perk in the shrine or through the dlc character and only need to get it once in a bloodweb. The grind would take 8+ years to be as bad as it is now and that’s a lot of time to work on a better solution.
These are some buffs and nerfs I have in mind for various perks.
Boons: all boons create a 24-meter radius (down from 28), decreased boon audio by 30%
A blessed hex totem becomes a boon with a red+blue glow, snuffed boons that are on hex totems return that totem to the hex it was.
After being snuffed out, boon perks have a 30 second cooldown + 5 seconds for every additional boon perk.
Boon: Circle of Healing - allows for self healing action
Decreased healing speed to others to 50% (down from 75%)
Built to Last - Hiding inside a Locker for 10 seconds while carrying a depleted Item will replenish its Charges to 100%.
Each use of Built to Last reduces this percentage by -50%. (does not apply to toolbox ability to permanently repair generators [see: items])
Dead Hard - Getting injured activates the ability to use dead hard. You now must be fully healed or hooked to activate dead hard again. Decreased exhaustion status effect after using to 30 seconds (down from 40).
Dead Hard - Now doubles the distance you move and increases speed of dead hard by 50%, you are no longer invincible while using dead hard.
Deliverance - Now works even if you are the last person alive.
Renewal - No longer requires you to fully heal another survivor to activate.
Increases broken state after being unhooked to 35 seconds (up from 20).
Beast of Prey - Now makes you undetectable after being in chase for 10 seconds. You lose the effect once you are out of chase.
Corrupt Intervention: Now also applies to the 3 furthest totems from the killer
Coup De Grace - every time a generator is completed you gain a stack. Each stack increases your lunge distance by 10% permanently.
Dying Light - Removed Obsession buff
Once the obsession dies/escapes you can no longer gain stacks but dying light stays active.
Fire Up - every time a generator is completed, you gain a stack. Each stack of fire up increases the speed of kicking/breaking, vaulting, picking up, and dropping by 7% (up from 5%) No longer stacks speed with other perks.
Hex: No One Escapes Death (Noed) - No longer gives survivors the exposed status effect.
Increases movement speed by 6% (up from 4%)
Increases Recovery from pallet stuns by 50% and recovery of stuns from perks by 20%.
Hex: Undying - No longer reveals the auras of survivors.
Now has 2 stacks, and will take the place of another destroyed hex totem 2 times.
Pop Goes the Weasel - Upon hooking a survivor you can kick a gen for an instant 20% damage (because it’ll take to 25% with the base kick stacking), this lasts for 50 seconds (up from 45)
Tinkerer - Increased time of undetectable status effect to 20 seconds (up from 16)
Tinkerer only works 2 times per generator.
Whispers - Increased radius to 36 meters (up from 32)
Whispers no longer activates for survivors on hook
Medkits - speed and charges for the kits themselves remain the same. The add-ons that add more than 8 charges will be removed. The instant-heal and styptic agent now require 8 charges to use, and will deplete medkit on use.
Toolbox - I like Otz’s idea for toolboxes such as making them permanently repair a small section of a gen it cannot regress past and in-turn weaken the boxes overall.
Survivor map offerings only increase odds of getting a specific map by 30%.
Killer map offerings only increase odds of getting a specific map by 60%
Removed Sacrificial Ward offerings - compensation given for losing offering
I’d like to track average hooks and kills per killer and pick rate for killer data.
These are simply my ideas for a possible more fun and less stressful dead by daylight. I don’t think there is any perfect way to fix this game but it could be made better with at least some of my ideas I feel.
Let me know what you agree with and disagree with. I’m sure not everything I said here is great. If only we could all find some common ground to demand better from this game we all enjoy.
submitted by GuyWhoWantsHappyLife to deadbydaylight [link] [comments]
2022.01.22 19:53 AcJc_0604 Raw or under baked cookie?
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2022.01.22 19:53 KristjanaArts Untitled red panda and red panda cub painting by me. Watercolor and graphite on 5x7" paper.
|submitted by KristjanaArts to Illustration [link] [comments]|
2022.01.22 19:53 ErgonomicExpert Boots in guys the dip is a crevice and the bounce is going to be mega - who is in?
2022.01.22 19:53 pugggggzzzzzilla Big 10 Subs Recipes
This is a long shot, but does anyone have a good copycat recipe for the subs at Big10 that was in Stadium Village at the U? I occasionally still dream of them, and I figure if anyone knows it would be some of you.
submitted by pugggggzzzzzilla to Minneapolis [link] [comments]